Z80 Disassembler May 2026
To understand a Z80 binary—whether to reverse-engineer a classic game, patch a ROM, or debug vintage firmware—you need a disassembler. But a disassembler is not merely a "binary-to-text" converter. It is a lens through which we reconstruct intent, control flow, and data structures from raw machine code.
def recursive_disassemble(start, memory, visited): pc = start while pc < len(memory) and pc not in visited: visited.add(pc) insn, length = decode_one(pc, memory) print(f"pc:04X: insn") # simplistic flow analysis if "JP" in insn and "$" in insn: target = int(insn.split("$")[1], 16) if target not in visited: recursive_disassemble(target, memory, visited) break # unconditional jump elif "RET" in insn or "RETI" in insn or "RETN" in insn: break else: pc += length z80 disassembler
opcode_map = 0x00: ("NOP", 1), 0x01: ("LD BC, $%04X", 3), 0xC3: ("JP $%04X", 3), # ... full table omitted for brevity To understand a Z80 binary—whether to reverse-engineer a