Ultimate Home Tycoon Script __hot__ May 2026
-- Helper: Save player data local function savePlayerData(player) local userId = player.UserId local data = playerData[player] if data then local success, err = pcall(function() dataStore:SetAsync(userId, { Money = data.Money, CurrentHome = data.CurrentHome, Upgrades = data.Upgrades }) end) if not success then warn("Failed to save data for", player.Name, err) end end end
-- Auto-income loop local function startIncomeLoop() while true do wait(INCOME_INTERVAL) for player, data in pairs(playerData) do if player and player.Parent then -- player still in game local baseIncome = HOME_INCOMES[data.CurrentHome] or 0 local multiplier = data.Upgrades.IncomeMultiplier or 1 local income = math.floor(baseIncome * multiplier) if income > 0 then giveMoney(player, income) -- Optional: floating text effect local remote = remotes:FindFirstChild("ShowIncome") if remote and remote:IsA("RemoteEvent") then remote:FireClient(player, income) end end end end end end ultimate home tycoon script
local function onUpgrade(player, upgradeType) if applyUpgrade(player, upgradeType) then local leaderstats = player:FindFirstChild("leaderstats") if leaderstats then local cashStat = leaderstats:FindFirstChild("Cash") if cashStat then cashStat.Value = playerData[player].Money end end else upgradeRemote:FireClient(player, "Upgrade failed: insufficient funds or already owned.") end end err = pcall(function() dataStore:SetAsync(userId
-- Player data table local playerData = {} { Money = data.Money
-- Check if player can buy a home local function canBuyHome(player, homeName) local data = playerData[player] if not data then return false end local price = HOME_PRICES[homeName] local currentIndex = table.find({"Starter Shack","Cozy Cottage","Modern Mansion","Luxury Penthouse","Ultimate Palace"}, data.CurrentHome) local newIndex = table.find({"Starter Shack","Cozy Cottage","Modern Mansion","Luxury Penthouse","Ultimate Palace"}, homeName) return price and data.Money >= price and newIndex > currentIndex end
-- Player join/leave handling local function onPlayerAdded(player) loadPlayerData(player) setupLeaderstats(player) -- Spawn player at their current home's spawn point player:LoadCharacter() player.CharacterAdded:Connect(function(character) wait(0.5) local spawnLocation = workspace:FindFirstChild(playerData[player].CurrentHome .. "Spawn") if spawnLocation and spawnLocation:IsA("SpawnLocation") then local hrp = character:FindFirstChild("HumanoidRootPart") if hrp then hrp.CFrame = spawnLocation.CFrame end end end) end