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Strike Force Kitty Last Stand [extra Quality] -

If you already have a specific feature in mind (e.g., new enemy type, level editor, permadeath mode, cat upgrade tree), just describe it, and I can write you a design spec, balance suggestions, or even pseudo-code for implementation. Let me know what you'd like!

(Last Stand Mechanic) Concept: When the player’s squad of cats is reduced to a single surviving member, a “Last Stand” mode activates. The lone cat gains a stacking Feline Fury Meter based on dodging enemy attacks, parrying, or landing consecutive hits. Once the meter is full, the cat can unleash a devastating "Nine Lives Strike" — a screen-clearing attack that deals massive damage to all enemies and fully heals the team (if any squad members are down but not permanently lost). strike force kitty last stand

void NineLivesStrike() DealDamageToAllEnemies(500); HealAllTeamMembersToFull(); furyMeter = 0; isLastStandActive = false; If you already have a specific feature in mind (e

if (furyMeter >= maxFury && Input.GetKeyDown(KeyCode.Space)) NineLivesStrike(); The lone cat gains a stacking Feline Fury

if (isLastStandActive) hitEnemyRecently) furyMeter += gainRate * Time.deltaTime; if (healthPercentage < 0.15f) furyMeter += gainRate * Time.deltaTime; else furyMeter -= decayRate * Time.deltaTime; furyMeter = Mathf.Clamp(furyMeter, 0, maxFury);

public class FelineFury : MonoBehaviour public float furyMeter = 0f; public float maxFury = 100f; public bool isLastStandActive = false; void Update() if (aliveCats == 1 && !isLastStandActive) isLastStandActive = true;