Example | Sdl3

Example | Sdl3

ball_x += velocity_x * delta_time; ball_y += velocity_y * delta_time;

// 4. Ball state float ball_x = WINDOW_WIDTH / 2.0f; float ball_y = WINDOW_HEIGHT / 2.0f; float velocity_x = 250.0f; // pixels per second float velocity_y = 200.0f; Uint64 last_time = SDL_GetTicks(); bool running = true; SDL_Event event; sdl3 example

// sdl3_bounce.c // Compile (Linux/macOS): gcc sdl3_bounce.c -o bounce `pkg-config --cflags --libs sdl3` // Compile (Windows with vcpkg): cl sdl3_bounce.c /Ipath\to\SDL3\include /link path\to\SDL3\lib\SDL3.lib #include <SDL3/SDL.h> #include <stdio.h> #include <stdbool.h> ball_x += velocity_x * delta_time; ball_y += velocity_y