U2FsdGVkX1... That’s —if the developer enabled encryption. But if they didn’t? You’ll see readable JSON starting with {"system":{"party":...
"system": "party": [1, 2, 3], "gold": 1250, "saveLocation": "Map001", "saveLocationX": 12, "saveLocationY": 8 , "variables": [0, 42, 100, 0, ...], "switches": [true, false, true, ...], "actors": "1": "level": 5, "hp": 245, "mp": 67, ... , "items": "1": 3, "5": 1 rpgmaker save
Open a .rpgsave file in a text editor (like Notepad++ or VS Code). You’ll see something like this at the very top: U2FsdGVkX1
Yes, that’s right—RPG Maker MV/MZ saves are basically JSON with a .rpgsave extension. Those use Ruby’s Marshal serialization. You can’t just open them in a text editor. But if you know a bit of Ruby, you can load one: You’ll see readable JSON starting with {"system":{"party":
If you’ve ever played an RPG Maker game, you know the drill: find a bed, a glowing crystal, or just hit the menu and click “Save.” It feels simple. But if you’re a developer (or a curious modder), you’ve probably wondered: What’s actually inside that Save01.rpgsave file?