Realistic Car Driving Script Best Link
private Rigidbody rb; private float motorTorque; private float brakeTorque; private float steerInput;
// Steering angle based on speed float speed = rb.velocity.magnitude * 3.6f; // km/h float steeringAngle = maxSteeringAngle * steeringCurve.Evaluate(speed); steerInput = steeringAngle * steering; realistic car driving script
float downforce = rb.velocity.magnitude * 5f; rb.AddForce(-transform.up * downforce); private Rigidbody rb
// Brake torque brakeTorque = braking * maxBrakeTorque; private float motorTorque
WheelHit hit; float travelL = 1f; float travelR = 1f;