void StartParry() => isParrying = true; void EndParry() => isParrying = false;
void Update()
If you meant a called “Opposer VR” (e.g., on Steam or SideQuest), please share the link or full name, and I can provide its script documentation, modding API, or reverse-engineered mechanics. Otherwise, the above gives you a complete foundation to build your own Opposer-style VR combat system. opposer vr script
void EnableHitbox() => attackHitbox.SetActive(true); void DisableHitbox() => attackHitbox.SetActive(false); using UnityEngine; public class OpposerParry : MonoBehaviour void StartParry() => isParrying = true; void EndParry()
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