Big thanks to the modders who still dig into the HLSL and frame analysis to make this work. If you haven’t tried it yet, look up the “Migoto VR” Discord — the docs are scattered but the community is helpful.
⚠️ Steep learning curve, but incredibly powerful. 📁 Docs & examples in the MigotoVR server. MigotoVR: the unsung hero of advanced VR modding. Per-eye shader replacement, model swapping, and full UI control. Not beginner-friendly, but if you want to really modify a VR game at the GPU level, nothing else comes close. 🔧🥽 #VRModding #MigotoVR Option 4: “Tutorial request / appreciation” post I’ve been diving back into MigotoVR lately for SkyrimVR. Finally got per-eye texture replacement working without ghosting. migotovr
Just a reminder that MigotoVR (3Dmigoto for VR) lets you do things most VR mods can’t — per-eye model swapping, toggling individual shaders, hiding UI elements, and even creating custom “photo mode” tools in VR games. Big thanks to the modders who still dig
Compatible with most DirectX 11 VR games (SkyrimVR, Fallout 4 VR, some Unity/Unreal titles via wrapper). 📁 Docs & examples in the MigotoVR server
Here’s a draft post for depending on where you want to share it (Reddit, Discord, Twitter, etc.). I’ve included a few versions. Option 1: Reddit-style (r/virtualreality or r/skyrimvr) Title: MigotoVR is still a game changer for VR modding
MigotoVR = GPU-level VR modding tool. 🔹 Per-eye draw call interception 🔹 Shader replacement & disabling 🔹 UI removal for clean screenshots 🔹 Model swapping without breaking 3D
If anyone has a clean step-by-step on using the frame debugger for model swapping (not just hiding stuff), drop a link 🙏