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Melonjs — Tutorial

import ScoreLabel from "../ui/ScoreLabel"; // Inside onResetEvent() const scoreUI = new ScoreLabel(); me.game.world.addChild(scoreUI);

// Keep player inside canvas this.pos.x = Math.min(me.game.viewport.width - 32, Math.max(0, this.pos.x)); melonjs tutorial

Have a specific melonJS question? Drop it in the comments – or better yet, open an issue on their GitHub repo. They actually respond. Liked this tutorial? Share it with a friend who’s still building games with vanilla canvas and requestAnimationFrame. It’s time to level up. import ScoreLabel from "

if (Math.abs(this.body.vel.x) > 0.5) { this.renderable.setCurrentAnimation("walk"); } else { this.renderable.setCurrentAnimation("idle"); } } import ScoreLabel from "../ui/ScoreLabel"

update(dt) { if (me.input.isKeyPressed("left")) { this.body.force.x = -4; } else if (me.input.isKeyPressed("right")) { this.body.force.x = 4; }

addPoints(points) { this.score += points; }