Johntron Vr Page
But when the HTC Vive and Oculus Rift started hitting the mainstream (circa 2016-2018), Jon finally took the plunge. And it was magic.
He reminded the industry that VR is, at its core, stupid fun. He validated the indie devs making weird sandboxes. He proved that you don't need a 4K OLED display to have fun; you just need a physics engine that lets you throw a stapler at a goblin. johntron vr
(Yes, Jon. Yes you can.) Have a favorite Jontron VR moment? Did you also almost break your knuckles on a wall playing Gorn? Let me know in the comments below—and remember to set your chaperone bounds. But when the HTC Vive and Oculus Rift
The beauty of Jontron VR is the internal monologue. He stops mid-swing, looks at his virtual hands, and asks, "Am I the bad guy?" He then answers his own question by using a pool cue as a javelin. It’s lowbrow, it’s silly, but his improv skills turn a tech demo into a character study. Let’s be honest: Jontron’s VR videos are held together by duct tape and hope. You can see the tracking glitches. You can see the moments where his controllers drift into the void. In one famous blooper, he tried to lean on a virtual table in Half-Life: Alyx and face-planted into his carpet. He validated the indie devs making weird sandboxes
Let’s dive into the pixels, the physics glitches, and the screaming. For years, fans begged Jon to dive into VR. During the "Game Grumps" era and through his iconic solo reviews ( Flex Tape, Starcade, Viking Sagas ), Jon was a purist. He loved the tactile nature of SNES controllers and the absurdity of FMV games. VR, to him, seemed like a gimmick.