{ "gold": 1e+100, "prestige": 0, "rolls": 0, "autoclick": 0, "autoprestige": 0, // ... other game state variables ... } In this example, the gold property is set to 1e+100, which is an extremely large number. This will effectively grant the player infinite money.
// Create a new save data JSON object var saveData = { "gold": gold, "prestige": 0, "rolls": 0, // ... other game state variables ... }; idle dice import code infinite money
// Generate a large gold value var gold = 1e+100; { "gold": 1e+100, "prestige": 0, "rolls": 0, "autoclick":
Here's an example of a modified save data JSON object with infinite money: This will effectively grant the player infinite money
The infinite money exploit in Idle Dice involves manipulating the game's save data to set the gold value to a very large number or to a value that will automatically increment. This can be achieved by modifying the gold property in the save data JSON object.
For educational purposes, here are some code snippets that demonstrate the import process and the infinite money exploit:
// Import the save data importSave(JSON.stringify(saveData));