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Posted by [Your Name] | Gaming Retrospective
When you are bleeding out on the floor of a burning safe house, you don’t just hit a "Regen" button. Instead, your "buddy"—another mercenary you’ve met in the bar—will drag you to safety, inject you with morphine, and hand you a pistol. These buddies have names, faces, and personalities. far cry 2 wikipedia
I am talking, of course, about Far Cry 2 . Posted by [Your Name] | Gaming Retrospective When
Released by Ubisoft Montreal in October 2008 (and developed by the talented team at Ubisoft Montreal), Far Cry 2 isn't just a prequel in name; it is a philosophical antithesis to everything the series has become. Let’s crack open the Wikipedia entry for this divisive classic and see why, 15+ years later, it remains the most "hardcore" immersive sim the mainstream never knew it wanted. Forget the lush, colorful jungles of the original. Far Cry 2 drops you into the "Heart of Darkness." Specifically, the fictional Central African nation of UAC Republic (Unnamed African Country). You play as a mercenary hired to assassinate a ruthless arms dealer known as "The Jackal." I am talking, of course, about Far Cry 2
Ubisoft listened to the players. Far Cry 3 gave us towers to climb, a map covered in icons, and a charismatic villain. It was fun. It was accessible.