Remember the old days of merging plugins with zEdit just to stay under the 255 limit? Gone. With 1.10.163, you can flag tiny mods (a single weapon, a new recipe, a standalone armor piece) as ESLs. Your load order can now handle total plugins (254 full ESPs + the rest as ESLs).
Released in late 2019 (and quietly remaining the current standard build for years), version 1.10.163 wasn’t about fixing the raiders at Corvega or patching the Molecular Relay glitch. This update had one primary purpose: fallout 4 version 1.10.163
You’re fine. Update away. 1.10.163 is stable for vanilla gameplay. Remember the old days of merging plugins with
To a casual player, it’s just another version number. To a veteran wastelander with 200+ mods installed, it’s either a minor inconvenience or the reason your game crashed before the main menu loaded. Your load order can now handle total plugins
For the modding community, this extended the life of Fallout 4 by years. You can now run Sim Settlements 2 , Tales of the Commonwealth , and 300 weapon mods without breaking a sweat. If you rely on mods like Place Everywhere , LooksMenu , Mod Configuration Menu (MCM) , or Buffout 4 , you know the pain.
*Fallout 4 Version 1.10.163: The "Creation Club" Patch That Changed Modding Forever