Energy Client: Minecraft

(in client-common mixin)

private final PlayerEntity player; private int energy = MAX_ENERGY; private int lastWalkingX = 0; private int lastWalkingZ = 0; energy client minecraft

fabric.mod.json must include:

Call EnergyCommand.register() in mod initializer. This gives you a fully functional energy system for Minecraft. Players must manage their energy to sprint, fight, and mine — adding survival depth and strategic gameplay. Extendable with generators, tools that require energy, or HUD animations. private int energy = MAX_ENERGY

@Override public TypedActionResult<ItemStack> use(World world, PlayerEntity user, Hand hand) ItemStack stack = user.getStackInHand(hand); EnergyComponent energy = EnergyClientMod.ENERGY.get(user); if (energy.getEnergy() < energy.getMaxEnergy()) energy.addEnergy(charge); stack.decrementUnlessCreative(1, user); return TypedActionResult.success(stack); return TypedActionResult.fail(stack); private int lastWalkingX = 0