Dotnet 3ds Toolkit [updated] -

| Project | Language | Purpose | | :--- | :--- | :--- | | | C# | A complete managed 3DS emulator (not for homebrew authoring, but proves C# can handle 3DS logic) | | DotNet3ds (GitHub archive) | C# + C | Early attempt at libctru bindings (2016-2018, now stale) | | NitroSharp | C# | NDS (Nintendo DS) toolkit – architectural inspiration for 3DS | | MonoGame.3DS | C# | Unofficial fork of MonoGame targeting 3DS via C++ interop layer |

if (_circlePad.Direction.Length() > 0.5f) Camera.Move(_circlePad.Direction * Time.DeltaTime); dotnet 3ds toolkit

if (TouchScreen.Pressed) Console.WriteLine($"Touch at TouchScreen.Position"); | Project | Language | Purpose | |