On lower-end PCs or busy servers, lag spikes can ruin parry timings. Server wipes (rollbacks) sometimes happen.
High-level players often camp newbie zones. Voice chat can be hostile. Permadeath + open PvP means losing hours of progress to a random ambush. deepwoken
You get “Grips” (second chances) but eventually, dying means restarting. However, you keep knowledge (account-wide unlocks) and learned combat skills — so each life makes your next slightly stronger. On lower-end PCs or busy servers, lag spikes
Devs add new weapons, attunements, bosses, and events. The game feels alive. The Bad 1. Brutal New Player Experience No tutorial. You’ll die to basic mobs, fall off cliffs, and get ganked by high-level players. Without a guide or friend, the first 5–10 hours are pure frustration. Voice chat can be hostile
The world is eerie, beautiful, and dangerous. From sunken ships to corrupted forests, each zone has unique enemies, secrets, and lore. The sound design (wind, distant monsters) builds constant tension.