D3d10 Fivem _verified_ -
-- Performance maxDrawDistance = 500.0, lodMultiplier = 1.0, vsync = true,
files { 'shaders/ .cso', 'textures/ .dds' } d3d10 fivem
-- Custom D3D10 features wireframeMode = false, debugOverlay = false } -- Performance maxDrawDistance = 500
-- Draw minimap background DrawRect(self.position.x + self.size/2, self.position.y + self.size/2, self.size, self.size, 0, 0, 0, 200) -- Performance maxDrawDistance = 500.0
void HookD3D10() { ID3D10Device* pDevice = nullptr; // Hook VTable present function MH_Initialize(); MH_CreateHook((LPVOID*)oPresent, hkPresent, (LPVOID*)&oPresent); MH_EnableHook(MH_ALL_HOOKS); } -- client/d3d10_features.lua local d3d10 = {} -- Screen-space quad rendering function d3d10.DrawQuad(x, y, w, h, color) -- Native D3D10 quad via NUI or native calls DrawRect(x + w/2, y + h/2, w, h, color.r, color.g, color.b, color.a) end
if startScreen and endScreen then -- Direct D3D10 line drawing DrawLine(startScreen.x, startScreen.y, endScreen.x, endScreen.y, color.r, color.g, color.b, color.a) end end
-- Custom shader effect (requires shader resource) function d3d10.ApplyBloomEffect(intensity, radius) Citizen.InvokeNative(0x12345678, intensity, radius) -- Hypothetical native end