Build A Boat For Treasure Script ~repack~ ✭

function BoatModule:moveBoat(boat, userInput) -- Calculate the force to apply based on user input local force = Vector3.new(userInput.Forward.X, 0, userInput.Forward.Z)

return PlayerModule The TreasureModule generates and handles treasure-related mechanics. It uses a combination of random number generation and predefined treasure models to create a varied and exciting experience. Treasure Generation The treasure generation system uses random number generation to select a treasure model and position it in the game world.

-- TreasureModule.lua

local TreasureModule = {}

return boat end

-- BoatModule.lua

-- Position the treasure in the game world treasure.CFrame = CFrame.new(math.random(-100, 100), 10, math.random(-100, 100)) build a boat for treasure script

-- Create a new treasure instance local treasure = Instance.new("Model") treasure.Name = treasureModel

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