ObjectSpawner.Spawn("PrincipalShadow", new Vector3(10, 0, 10)); Use the API’s GameTimer to force escape after 60 seconds:
private void StartDetention() { wrongStreak = 0; BaldiGameManager.TeleportToCustomLevel("DetentionMaze"); } } Create a new scene (or procedural map) using the API’s LevelBuilder : baldi dev api
Add this to a prefab and spawn it inside the detention level using: ObjectSpawner
public void BuildDetentionMaze() { var builder = new LevelBuilder("DetentionMaze", 20, 20); builder.FillWithTile(TileType.Brick); // Spiral maze pattern for (int i = 0; i < 40; i++) { int x = Random.Range(1, 19); int z = Random.Range(1, 19); builder.SetTile(x, z, TileType.Hall); } i++) { int x = Random.Range(1
// Add exit door (only appears after surviving 60 sec) builder.AddProp(PropType.Door, 18, 18);