Assassin's Creed Unity Trainer Fling !!exclusive!! -

public class FlingTrainer

public void FlingArno(float x, float y, float z) // Read Arno's current position byte[] buffer = new byte[12]; ReadProcessMemory(_processHandle, (IntPtr)ArnoPositionAddress, buffer, 12, out IntPtr bytesRead);

using System; using System.Runtime.InteropServices; assassin's creed unity trainer fling

// Modify Arno's position float[] newPosition = new float[] x, y, z ; byte[] newBuffer = BitConverter.GetBytes(newPosition[0]); newBuffer = newBuffer.Concat(BitConverter.GetBytes(newPosition[1])).ToArray(); newBuffer = newBuffer.Concat(BitConverter.GetBytes(newPosition[2])).ToArray(); WriteProcessMemory(_processHandle, (IntPtr)ArnoPositionAddress, newBuffer, 12, out bytesRead);

Note that this code snippet is a simplified example and may not work as-is in a real-world implementation. out IntPtr bytesRead)

[DllImport("kernel32")] private static extern IntPtr OpenProcess(uint dwDesiredAccess, bool bInheritHandle, uint dwProcessId);

[DllImport("kernel32")] private static extern bool WriteProcessMemory(IntPtr hProcess, IntPtr lpBaseAddress, byte[] lpBuffer, int dwSize, out IntPtr lpNumberOfBytesWritten); byte[] newBuffer = BitConverter.GetBytes(newPosition[0])

public FlingTrainer() _processHandle = OpenProcess(PROCESS_VM_READ