Shield | Agentes

public enum ReleaseMode Retribution, Recharge, Overclock

| Player Level / Power | Shield HP Equivalent | Max Charge % of HP | Damage reduction | |----------------------|----------------------|--------------------|------------------| | Early game | 50 | 150% | 60% | | Mid game | 100 | 200% | 70% | | Late game (upgraded) | 150 | 300% | 80% | agentes shield

if (onCooldown) return; isActive = true; currentShieldCharge = 0f; // Play shield-on VFX/SFX public enum ReleaseMode Retribution

I will develop it as a that fits well in a tactical or RPG context. 1. Feature Concept: Agentes Shield Tagline: "Convert incoming pressure into tactical advantage." isActive = true

public void DeactivateAndRelease(ReleaseMode mode)

onCooldown = true; yield return new WaitForSeconds(cooldownDuration); onCooldown = false;